Object
Mr. Boddy is apparently the victim of foul play and is found in one of the rooms.
The object of the game is to discover the answer to these three questions:
1st. Who? Which one of the several suspects did it?
2nd. Where?
3rd. and with What Weapon?
The answer lies in the little envelope resting on the stairway marked X in the center of the board. The envelope contains 3 cards. One card tells who did it- another
card reveals the room in which it all happened, and the third card discloses the weapon used.
The player who, by the process of deduction and good plain common sense, first identifies the 3 solution cards hidden in the little envelope, wins the game.
This is accomplished by players moving into the rooms and making “suggestions” of what they believe is the room, the person and the weapon for the purpose of gaining information. This information may reveal which cards are in other players’ hands and which cards are missing and must, therefore, be hidden in the little
envelope.
“Accusing” a suspect and naming the weapon and the room under suspicion is one of the most exciting features of this game.
Equipment:
The game Board showing nine rooms of Mr. Boddy’s house.
Six colored tokens representing the suspects in the house. The colors of the pieces are closely associated with the names of the suspects:
Colonel Mustard
Miss Scarlet
Professor Plum
Mr. Green
Mrs. White
Mrs. Peacock
Six miniature weapons and one die.
The pack of 21 illustrated cards includes a card for each of the 6 suspects, one for each of the 6 weapons, and one for each of the 9 rooms. There is also a pad of
Detective Notes to aid the players in their investigations.
Preparation:
1. Place the suspect tokens on the starting squares marked with their names. All 6 pieces are placed on the board regardless of the number of players.
2. Place each of the Weapons in a different room using any of the rooms.
3. Place the empty envelope marked “Case File CONFIDENTIAL” on the spot marked “X” in the center of the board.
4. Sort the pack of cards into three groups- Room Cards, Weapon Cards and Suspect Cards. Shuffle each of these three groups separately. Take the top card from each group and place it in the envelope. This should be done carefully so that no player knows any of the three cards (one room, one weapon, and one suspect) placed in the envelope.
5. Shuffle together the three piles of remaining cards. Then deal them face down clockwise around the table. It is important that no player shall see any of the cards while they are being shuffled and dealt. (It doesn’t matter if some players receive more cards than others.) Secretly look at your own cards: Because they’re in your hand, they can’t be in the Case File – which means that none of your cards was involved in the crime.
6. Take a detective’s notebook sheet and, so that no one can see what you write, fold it in half. Check off the cards that are in your hand.
7. Each player takes the colored token nearest to him on the board and uses it throughout the game. The player having the red token, Miss Scarlet, rolls the die and moves first. After Miss Scarlet has moved, the next player on the left rolls the die and moves. Each of the other players follows in turn.
